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Artstation – Model and Texture A Game Asset – Full Process
Free Download Artstation – Model and Texture A Game Asset – Full Process
"Model and Texture A Game Asset – Full Process" is a comprehensive tutorial that walks you through the complete workflow of creating a game asset. You will learn how to build an optimized 3D model, texture it professionally, and render it in real-time.
This tutorial begins with creating a high-resolution Sub-D model, converting it into a game-ready asset with efficient UV mapping, and texturing it in Substance Painter. Finally, you'll learn how to render the model in Marmoset Toolbag and add a unique holographic animation.
What You Will Learn
✅ Creating a high-resolution model using SubD modeling
✅ Converting a high-poly model into a game-ready asset
✅ UV Mapping and optimizing UV space
✅ Baking Normal Maps with Substance Painter
✅ Adding textures and decals in Substance Painter
✅ Rendering a sci-fi crate in real-time using Marmoset Toolbag
✅ Creating a holographic animation in Toolbag
Course Details
🕒 Duration: Over 10 hours of video tutorials
🎥 Playback Speed: Normal speed (No time-lapse or fast-forward)
🗣️ Audio Commentary: Real-time explanations in English
🖥️ Software Used:
- Maya (Modeling)
- Substance Painter (Baking & Texturing)
- Marmoset Toolbag (Real-time Rendering)
📦 Additional Files: Includes the final Marmoset Toolbag scene with the sci-fi crate and all necessary textures
More Information
✅ Official Page: Click here
✅ Category: Digital Art & 3D Design , Game Development
If you're looking to master game asset creation, this tutorial is perfect for you! 🚀
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ArtstationModelandTextureAGameAssetFullProcess.html
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dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part1.rar.html
dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part2.rar.html
dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part3.rar.html
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