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Guide to Creating a Custom Rifle From Modeling to Rendering
Free Download Guide to Creating a Custom Rifle From Modeling to Rendering
Published 9/2024
Created by 3DRedBox Studio
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 26 Lectures ( 12h 41m ) | Size: 10.6 GB
Learn to Model, Unwrap, Texture, and Render a Custom Rifle with Horns in Blender, Rizom UV, Substance Painter, Marmoset.
What you'll learn:
Students will learn how to create a detailed custom rifle, including sculpting high-poly details and optimizing a low-poly version for texturing
Participants will gain hands-on experience with the UDIM workflow in Rizom UV, learning how to efficiently create and manage UV tiles.
The course will cover advanced texturing techniques in Substance Painter, including applying and refining textures to achieve a polished, realistic look.
Students will learn how to set up and render their custom rifle using Marmoset Toolbag.
Requirements:
Blender: Familiarity with the interface, basic modeling tools, and navigation. Students should be comfortable creating and manipulating 3D objects.
Rizom UV: Understanding of basic UV unwrapping techniques and interface navigation.
Substance Painter: Basic skills in applying textures and understanding the software's interface.
Marmoset Toolbag: Familiarity with the basics of rendering and setting up scenes.
A fundamental understanding of 3D modeling principles, including mesh creation, editing, and optimization. Prior experience with similar modeling projects will be beneficial.
Students must have access to Blender, Rizom UV, Substance Painter, and Marmoset Toolbag. Ensure that you have these programs installed and set up on your computer.
As this course involves detailed processes, students should be prepared to dedicate time to follow along with the tutorials, practice, and refine their skills.
Description:
Dive deep into the complete process of creating a custom rifle with an intricate horn design in this comprehensive 14-hour Udemy course. Ideal for intermediate users, this course takes you through every step of modeling, unwrapping, texturing, and rendering to achieve professional-quality results.Course Breakdown:Modeling (8 hours) Learn to model a detailed custom rifle using Blender. We start with the creation of a proxy mesh, gradually sculpting edges and details to form a high-poly version. From there, we transition to building a low-poly version, preparing it for the unwrapping phase. Clear, step-by-step instructions make this process easy to follow and understand, ensuring you grasp the essential techniques of high-quality rifle modeling.Unwrapping & Texturing (4 hours) Discover the best practices for unwrapping and texturing in this intensive module. Using Rizom UV, you'll learn how to efficiently create and manage UDIM tiles for the highest quality unwrap. Next, apply these skills in Substance Painter, where we cover detailed texturing techniques to bring your rifle to life. This section emphasizes practical tips and methods to achieve realistic and polished textures.Rendering (2 hours) In the final phase, we utilize Marmoset Toolbag, a top choice for real-time rendering. Import your model and textures, then craft realistic materials, set up lighting, and adjust the camera for a stunning final presentation. This segment focuses on achieving a professional-grade render that highlights your rifle's unique design features.Software Used:BlenderRizom UVSubstance PainterMarmoset ToolbagLevel: IntermediatePrerequisite: A basic understanding of the listed software, including how to navigate and use primary functions, is required.Important Notes:The final model and project files are not included.All videos are unnarrated; there are no voice-over instructions or subtitles.Whether you're looking to enhance your skills or expand your portfolio, this course provides the tools and knowledge needed to create a detailed and impressive custom rifle from start to finish. Enroll now and transform your 3D modeling and rendering abilities!
Who this course is for:
Intermediate 3D Modelers looking to enhance their skills with a detailed, real-world project. If you have a basic understanding of Blender, Rizom UV, Substance Painter, and Marmoset Toolbag and want to deepen your expertise, this course is for you.
Game Artists and developers who need to create high-quality, custom assets for their projects. Learn to model, texture, and render a unique rifle with intricate details, perfect for integrating into game environments.
VFX Artists aiming to refine their texturing and rendering skills. This course provides a comprehensive workflow that will improve your ability to produce visually striking assets for films or animations.
Freelance Artists and hobbyists who want to build a standout portfolio piece. The course offers step-by-step guidance on crafting a custom rifle with detailed textures and render settings, helping you create impressive work to showcase to potential clients.
Students studying 3D modeling, texturing, or game design who want practical experience and a polished project for their portfolios. This course provides a structured approach to mastering key aspects of the asset creation process.
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aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part01.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part02.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part03.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part04.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part05.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part06.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part07.rar.html
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aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part09.rar.html
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Fikper
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part01.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part02.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part03.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part04.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part05.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part06.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part07.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part08.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part09.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part10.rar.html
aswju.Guide.to.Creating.a.Custom.Rifle.From.Modeling.to.Rendering.part11.rar.html
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